v0.0.5.5 - Heavy Update :3!


Hi everyone!!!!

I finally accomplished what I envisioned for this update! Originally these girls were supposed to be rivals, but… oh well :3 now they’re companions instead :3 yay :3!

Rhydon and Vapy now have 10 stories each :3!!! I also added some dialogue options to make things more fun. I’m planning to continue this idea for future updates. I couldn’t write the stories for Rapidash and Tauros yet, but their images are there :3!

Some of you might have also noticed that the images look different now :3! I changed my checkpoint model, so the colors are more saturated :3!

And that’s mostly it for this update :3! In the next one, I’ll finish the Rapidash and Tauros stories. But I know you guys are probably wondering what’s planned for the v0.0.6 series :3!

Here are my plans:

  1. Tidy up the battle UI and moves

  2. Rework the initial mon images (at this rate the new mons are bigger than Eevee’s :3!!!)

  3. Add bosses :3! (Yveltal and Mewtwo are the main candidates, Xerneas is a second fave. It's a hot topic in my discord :3)

  4. Rework random encounters (no more fully random encounters! I’ll add mons into encounter lists instead. Previously suggested mons will be added to the pool :3!) These mons won’t have stories or interactions with you, they’re just enemies.

  5. Add Flareon (big-sis energy) and Jolteon (emotionless gal)

For now, my main focus will be points 2, 3, and 4 :3!

That’s all! Hope you guys have a wonderful Thanksgiving week :3!!!!!

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v0.0.5.5 update

- Released images for Rapidash, Tauros, Rhydon, and Vaporeon
- Added 10 new stories for Rhydon and Vaporeon (some include passive traits!)
- Introduced a few conversational options in the stories. Hope you enjoy them!
- Added 5 WIP stories for Rapidash and Tauros (images only for now)
- Increased EXP gain to 15 / 30 / 50 for Easy, Medium, and Hard random encounters
- Fixed a bug with Vaporeon’s moves (Milk Eject, Hydro Pump)
- Fixed the bug where HP Regen did not restore health
- Changed all numerical values to whole numbers (no more decimals!)

Files

repoke-v0055.zip 184 MB
22 hours ago

Comments

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Will bigger sizes get relased in future?  Like 150 to 200?

Hi :3!!! 

hmm :3 if it's any bigger than that it'll be giantess territory xD

well as of now, no I won't consider it. So 150 is the max level now :3

Reckless charge from the Tauros can cause this error when it should hit:

An error has occurred. You may be able to continue, but some parts may not work properly.

Error: <<set>>: bad evaluation: identifier starts immediately after numeric literal.

Stack Trace:

value@https://html-classic.itch.zone/html/15657430/index.html:26082:149912

handler/<@https://html-classic.itch.zone/html/15657430/index.html:26082:221173

value/<@https://html-classic.itch.zone/html/15657430/index.html:26082:202307

onClickFnWrapper/<@https://html-classic.itch.zone/html/15657430/index.html:26082:31011

dispatch@https://html-classic.itch.zone/html/15657430/index.html:59:40035

add/v.handle@https://html-classic.itch.zone/html/15657430/index.html:59:38006

oh okay :3! Thanks for finding it :3!

(4 edits)

Apparently even though you said rapidash had 5 events, only 3 can be accessed because her level cap is effectively 100 (pressing level up when she is level 100 does nothing, I restarted the game from scratch to test that again and it does nothing again) even though it is written 100/150

Apparently, vaporeon also have the level cap issue(capped at 100 while meant to go up to 150)

Trojan deals damage only at level 1, at level 2 and 3, it deals no damage.

By curiosity, which checkpoint do you use now?

apparently in the battle screen, the image displayed for the character is wrong, it displays the image one step further than the current step(10 level higher in the case of the newly added pokemon)

Also I frequently have to abort battles due to them being interrupted by error messages relating to burn damage.
Here is the error message related to burn damage.

An error has occurred. You may be able to continue, but some parts may not work properly.

Error: poisonDburnDamageamage is not defined.

Stack Trace:

Character.prototype.dotDamage@https://html-classic.itch.zone/html/15657430/index.html line 26082 > eval:1153:54

Character.prototype.updateStatusBuffsCooldowns_atStart@https://html-classic.itch.zone/html/15657430/index.html line 26082 > eval:1177:10

Character.prototype.atTurnStart@https://html-classic.itch.zone/html/15657430/index.html line 26082 > eval:1549:10

@https://html-classic.itch.zone/html/15657430/index.html line 26082 > eval:3187:30

I have issued a quick update just now, it should be fixed for the level cap of 100. Also the burnPoisonDamage thingy also been fixed, its a silly typo mistake that I made D:

I'll give a quick check on trojan later, thanks for finding it out :3!

Oh yeah I'm using Nova furry checkpoint model now :3!