v0.0.4.1 - Moves and Skill Rework


Hi everyone!

An update/overhaul of the moves and skills are in place! I have removed the skill trees and reverted to a much simpler and straightforward method. Hope you have a better experience while navigating the game now!

Random Encounters/Rivals for Dragonite and Arbok will be next! 

- Dragonite: Belly Swell

- Arbok: Hourglass 

Files

repoke_v0041 - Copy.zip 134 MB
25 days ago
repoke_v0041.zip Play in browser
25 days ago

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Comments

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It breaks in browser mod

It seems fine from my end, may I have more descriptions? You can chat with me on discord if possible. That'll be faster. 

it gives the pop up error message in the small window that appears

I see, could you provide more details and information at how you got the pop up error? Like what mon are you using, which moves are you using, etc. 

As long as I can recreate the pop up error.  It should be easier for me to debug. A screenshot of the error would also be useful too. 

You can chat with me via Discord too if possible. It'll be much faster. 

I was using rattata, she was the first one I used, I went back to back against a mediun enemy, it crashes on the 2nd 90% of the time

Ah I found the error. Does the pop up error displays target not defined?

I fixed it now. Thanks for spotting it out.

Update: 

A new Reset GameData Files button has been added. 

If you're using a save file from an earlier version or patch, please click this button to ensure your game data updates correctly.

- All your Levels, Experiences and Moveset moves will retain

- All your available points has been reset to full, all move and trait Level Ups are reseted


(1 edit)

ass slam is broken, can't level it or it goes undefined.

and I've never seen an enemy get poisoned from nidorina's poison when attacked trait.

Thanks for reporting the bug! I'll look into it 

(+1)

I have identified the bugs! Thanks for finding them!!!!

(2 edits)

leveled up quick attack does not seem to give extra turns going first.
 
and earthquake stomp either ignores temporary muscle and or always speeds up the enemy rather than slow them down.

and the finisher does not heal.

focus surge only increases muscle and crit chance, it does not increase ac or crit damage.

Thanks for spotting the bugs again! 

A patch has been released,.

You may join the discord server for faster communication with me :3! https://discord.gg/cSBZxkyS5D 

emm... 995 turns freeze from ice beam? i don't think my cgarizard ever recovered from that

(3 edits)

Welp in the original games, freeze is very OP because it lasts indefinitely. For what I have coded, you have a 50% chance of recovering from Frozen status every turn at the start. 

Let me reduce such that it's only last for 5 turns maximum for now.

looks like i was very unlucky that fight... Got freezed on 1st turn, never unfroze

(3 edits)

Patched:

- Removed the Testing Lobby passage (That's my debug room >:3)

- Spring Dance Milk Regen value has been fixed

- Hard enemy was not properly initialized

- "You won" or "You lose" Button did not show up after winning or losing a battle. 

- Added a description on the "Edit Moves and Traits" page

- Charizard's Lv1 Muscle Boost Trait breaks the game. 

___________

- Freeze now lasts 5 moves initially. 

- Fixed a bug that it's impossible to use Status Recover moves if Frozen or Paralyzed.

__________

- Nidorina's Reflection Toxic Trait is now fixed

- Rattata Ass Slam move has been fixed

- Freeze and Paralyze now shows your chance of recovering roll.

- Heal based moves are now fixed

- Poison and Burn DOT values are shown with correct values now.

__________

- Points system from the moves lobby are fixed

- Quick Attack properly gives action turns

- Burn and Poison now triggers at the start of the turn.

- Buff related moves now properly lasts for the correct amount of turns. 

- Fixed Earthquake stomp status check.